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Fresh info of DxTrooper developments
Reported bugs
See the bug database.
The idea
It’s really just the result of me playing with the idea of making
any real-time program or game. I’m sure many of you remember
the great and well know nostalgia classic, Paratrooper.
I thought that it would’t be to hard to copy,
and it would lead me into the runtime experience I was looking for.
I’we also looked into the DirectX technology, and DxTrooper is, for me,
all about learning and combining DirectX and a real-time game engine.
Current state.
Well, it’s playable, and it seems quite stable. Although I won’t put much
effort into graphics development, it’s not quite ready yet. The sounds are disabled
to ensure more stability to the game. There was some trouble with the DxSound engine..
Scoring is enabled. But high score is not implemented, this is because the difficulty will be affected
by new graphics, bug fixes and speed changes.
Future plans
Within a few weeks(or months) I’ll probably make another version of the game, with
bomber planes, tweaked difficulty, high scores and the likes. But until
then, try the first alpha release of the first real-time game from
sventore.com. Some day there will most likely be an online high score table,
and the possibility to merge your high score table with your friends,
just to give him something to beat.
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